![]() There's also turrets down here, but they're still deactivated, so fuck 'em. ![]() There's only like three rooms in the whole game with them anyway, so I dunno why they even bothered. More than anything else, they just make the fighting kind of annoying. Insert your own dubstep joke here.ĭerangement Speakers can't actually kill you on their own, and they drain MP very slowly, so they're not really the big a threat. They deal "Mental" damage, meaning instead of lowering your HP, they slowly drain your MP. These "Derangement Speakers" belch out a dull groaning noise, and makes the air warp around them. So, it turns out taking down the generators activated one last level of defense around this door. Well, everything looks pretty much the same down here Oh yeah, turns out we've been here before! And if you haven't, a blinking red dot appears on Aya's map to handily point you in the right direction. Lifedrain is pretty great.Īnyway, let's go find out what we opened up by murdering those whale-men. It's expensive, but it hits hard and did I mention it heals you? Cuz it does. Given the fact that you will probably never get Aya's max HP higher than 200, any time you cast Lifedrain against two or more targets, you pretty much get a full heal. It deals damage to everything in a wide radius (at max level, the radius fills almost any room), and then transfers ALL that damage to Aya as HP. But the real reason we did that was for Lifedrain. Another handy little thing about Metabolism that I forgot was that it actually protects you from any additional status effects for a few seconds after its cast. Healing now casts crazy fast, and Metabolism actually casts faster than Plasma. ![]() I have more than enough to max out but Metabolism and Healing. Now, we are on our way to a PARTICULAR AREA, but first, I have some EXP to burn. Previously on Parasite Eve 2, we conquered the world's worst theme park, solved the secrets of both the Egyptians AND the Aztecs, and dealt with a troublesome power situation by shooting stuff. ![]()
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